Deflection

Deflection
Rank: Novice
Power Points: 2
Range: Touch
Duration: 3 (1/round)
Trappings: Mystical shield, gust of wind, phantom servant
that intercepts the missiles.
Deflection powers work in a variety of ways. Some actually
deflect incoming attacks, others blur the target’s form or
produce other illusionary effects. The end result is always
the same however — to misdirect incoming melee and missile
attacks from the user.
With a standard success, attackers must subtract 2 from any
Fighting, Shooting, or other attack rolls directed at the user.
A raise increases the penalty to –4. This also acts as Armor
against area effect weapons.

Deflection

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