Oblivion IA: Field Operations
Power Points: 4
Duration: 3 (2/round)
Trappings: Blurred motion, hyperactivity.
This power grants incredible swiftness to the recipient. With
success the target has two separate turns per round on his
action card instead of the usual one. Each turn is handled
independently with its own actions, but the character must
resolve one turn entirely before beginning the second. With
a raise, the recipient can redraw any initiative cards lower
than Eight each round.