Oblivion IA: Field Operations
Cost Rank Ally Types
3 Novice Bodyguard, experienced soldier
4 Seasoned Dire wolf, ogre
5 Veteran Elemental (any kind)
6 Heroic Sentinel
7 Legendary Mirror self
A bodyguard is a humanoid soldier made of stone (or equally
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
• Armor 3,
Skills: Fighting d10, Intimidation d10, Notice d8
Pace: 8; Parry: 6; Toughness: 14 (4)
Gear: Great sword (Str+d10; Parry –1)
• Arcane Bond: Sentinels count as having Arcane
Resistance for anyone other than their summoner.
• Armor +4: Stone skin.
• Construct: +2 to recover from being Shaken; no
additional damage from called shots; constructs do not
suffer from poison or disease.
• Fearless: Sentinels are immune to fear and Intimidation.
• Improved Sweep: Sentinels may attack everyone
adjacent to them as a single action.
• Size +3: Sentinels are 8–9 feet tall and very dense.
This is an ally that appears identical to the caster but with
the following differences. The ally is an Extra as normal for
the power. The duplicate has half the total Power Points of the
caster, and all of the duplicate’s Traits are one die type less
than the caster’s Traits (to a minimum of d4). The duplicate
has identical mundane equipment, but none of it has any