Summon Ally

Summon Ally
Cost Rank Ally Types
3 Novice Bodyguard, experienced soldier
4 Seasoned Dire wolf, ogre
5 Veteran Elemental (any kind)
6 Heroic Sentinel
7 Legendary Mirror self
Bodyguard
A bodyguard is a humanoid soldier made of stone (or equally
tough material).
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,
Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:
• Armor 4: Stone skin.
• Construct: +2 to recover from being Shaken; no
additional damage from called shots; constructs do not
suffer from poison or disease.
• Fearless: Bodyguards are immune to fear and
Intimidation.
118
Savage Worlds
Sentinel
A sentinel is a larger and more powerful version of a
bodyguard.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12
3,
Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d8
Pace: 8; Parry: 6; Toughness: 14 (4)
Gear: Great sword (Str+d10; Parry –1)
Special Abilities:
• Arcane Bond: Sentinels count as having Arcane
Resistance for anyone other than their summoner.
• Armor +4: Stone skin.
• Construct: +2 to recover from being Shaken; no
additional damage from called shots; constructs do not
suffer from poison or disease.
• Fearless: Sentinels are immune to fear and Intimidation.
• Improved Sweep: Sentinels may attack everyone
adjacent to them as a single action.
• Size +3: Sentinels are 8–9 feet tall and very dense.
Mirror Self
This is an ally that appears identical to the caster but with
the following differences. The ally is an Extra as normal for
the power. The duplicate has half the total Power Points of the
caster, and all of the duplicate’s Traits are one die type less
than the caster’s Traits (to a minimum of d4). The duplicate
has identical mundane equipment, but none of it has any
magical qualities.

Summon Ally

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